SDF – Development – design updated

I wanted to show you the work I did so far. I know, I still haveĀ a lot of work to make this app looking better :)

But it is still in development :D

It wasn’t hard to create an extended map control that exposes a CurrentLocation bindable property and also a Locations bindable property. This control has 2 commands : CommandMap and CommandPin. Right now, I just show a dialog. I had to create a custom renderer to raise the PinClicked event which isn’t available from Xamarin Forms. If you just need to display some pins on the map, you won’t need a custom renderer.

Don’t forget to specify a label for every pin you add. Without a label, the small white popup won’t display and thus, prevent any click event. Plus, it’s required on a platform (I think it was Android) if you don’t specify the Label, it will crash. You have to set string.Empty at least but even if it doesn’t crash anymore, it sill won’t display the popup. You have to pass a string not empty to enable the raising of the click event.

Here is how I use it in my Xaml :

The ExtMap control inside a page in Xaml.

Here is the result:

If you pay attention, once the map is displayed there are 3 pins displayed and then a 4th pin is added. It’s just to show that my ObservableCollection of Location works ;) It was the first time I create a Xamarin Forms control that use an observable collection and listen its CollectionChanged event. I will use this method to create my ItemsControl of T where T inherits from a ContentView. Xamarin Forms is missing a repeater view control. I know there is the XLab Repeater View. But don’t ask me why, I don’t want to add too many dependencies. Even more for my user interface controls. And I love so much to create my own controls that I don’t want to rely on someone else ;)


The GIF of the SDF app.

The SDF app presentation.